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3DExcalibor's little corner

ExcaliborExcalibor74 Posts: 24Member
edited May 3 in Work in Progress #1
Well, let's do this! :-)

This is a destroyer inspired by the Excelsior-class, which I truly love... The tech and style is on par with other works that happen around the same time, in the ASR Universe, circa the year 2436. Its provisionally called Fulgor class.

li0mr3t08sop.png


Post edited by Excalibor on
RekkertStarCruiserMustang13Camaro68Lizzy777wibblesrspicer
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  • ExcaliborExcalibor74 Posts: 24Member
    By the way, hull shadings are https://forums.scifi-meshes.com/profile/backstept 's, provided in his "backstept's Shipyards - Various WIPs" thread for the Constitution-class refit... I loved it more than my azteks and it has stuck... :-) Big thanks, by the way!
    backstept
  • ExcaliborExcalibor74 Posts: 24Member
    edited April 29 #3
    The initial idea...
    2vvzorxm4zey.png

    The idea is that the nacelles are kind of lightning shaped (fulgor or fulmen means lightning in Latin). The colors, textures and such are there to help me visualize the thing and feel some progress... :-)

    Two shuttlebays: the main one over the neck will harbor most crafts, the auxiliary hangar on the Engineering hull aft is reserved for 1 Runabout, and emergency landing.

    BTW, for those wondering about the impulse engines, there aren't because the ship implements our gravitic planing drive for sublight flight.
    Post edited by Excalibor on
    Lizzy777
  • ExcaliborExcalibor74 Posts: 24Member
    Well, although I don't think I can keep up this rythm, some progress has been made!

    Deck distribution

    wg2mdw9dswja.png

    Decks are about 4m in height, the thinner lines are where the floor is, the space under and over the ceiling is for power lines, data tubes, DIF generators, artificial gravity, holoemitters, Jefferey's tubes for maintenance, distributed computer nodes, sensors of all kinds (temperature, humidity, smoke, biofilters, ... This is quite the advanced ship, after all... :-) Decks are not linear, though, in some parts of the ship, floors go up or down as convenient (for example, the Flight Operations center in deck 2, over the Main Hangar will be slightly elevated. Some parts of decks 5 and 6 will also accommodate for the storage areas for shuttles, parts and other avionics going into the neck).

    And a detail on the Warp nacelles, showing the highlights of the newer ILN-70x series, with concentric Warp coils for improved field generation and heat transport. Not shown are the multiple computer sensors that micromanage the field in order to coordinate with on-flight demands, especially from long range sensors from the ORACLE and VATES sensor suites. The Fulgor-class will probably sport a VATES sensor suite, like her cousin ship.

    k6tryqteqxwk.png
    Lizzy777StarCruiserwibblesrspicer
  • ExcaliborExcalibor74 Posts: 24Member
    Well, the auxiliary hangar for the Runabout is finally clearly seen! I'm not sure how detailed I'm going to do this part, interiors are hard! But, well, for the time being... I'll spend more time on the main hangar, though.

    7q2jq01sd3kq.png

    Also, as I worked the poop, I redid all the torpedo launchers. Here's the aft launchers, with a torpedo and a crewman as reference. The part in between will be a small observation deck, I might put some greebles later: although I admire those super detailed models I see around here, I truly do, I like the simpler lines of clean(er) ships, so the details might be somewhat lacking..

    6zpqbk16cfl8.png

    You can also see, if you squint a bit, a Worker Bee moving some cargo crates from the Cargo Bay that'll be hosted in that area of the ship... All crafts are basic shapes to take into account the volume of each type when designing the Hangars: worker bees, then shuttlepods, small shuttles, large shuttles, D-Warp shuttles, cargo shuttles and Runabouts... Most of them pretty non-description, just rough shapes. I will make some detailed models in the future, I guess... :-)
    StarCruiserwibbleLizzy777Rekkert
  • ExcaliborExcalibor74 Posts: 24Member
    Well! I have worked on the Cargo bay... You can also see the two auxiliary craft access ports, that way there's space for the bigger shuttlecrafts; worker bees and maintenance drones will come out from here instead...

    tp14pzopkssi.png

    ... and on phasers! :-) Two big 300+ degree strips on the saucer and then 6 smaller strips covering the top and bottom of the Engineering hull and the sides from the nacelles.

    xejnudl1aafn.png

    Now some more detailing and then dreaded viewports will come... But before that I think I'll work on the bridge for a bit... :-)

    RekkertLizzy777StarCruisersrspicer
  • ExcaliborExcalibor74 Posts: 24Member
    Slowly adding more details to the model before deciding on paneling and viewports.

    First sketch of the main hangar...

    tz2l2xr21nhk.png

    And a sketch of the bridge... I'm fairly impatient and it shows, lol. Well, it's a rough layout of the bridge, still not decided on how it's really going to be. Cover and no cover. The big room aft is the briefing room, and in the fwd is the captain's day cabin and probably some kind of forward observation room. Or maybe the ready room and stuff.

    syody3edq5ab.png
    oymu08f1b2mo.png

    Now decisions, decisions... :-) Oh, well! We'll see!
    StarCruiserLizzy777wibble
  • ExcaliborExcalibor74 Posts: 24Member
    Well, weird day. I have to redo the saucer, as I made some solidify errors that were messing too much with texturing. The new saucer, however, it's not UV-mapping much better, to be honest. Well, I'll get there, as I still have to solve the paneling dilemma.

    Here's a better shot at the bridge (now with its own head, accessed via the dorr right by the starboard turbolift... :-) :
    0nlyfmy3xqva.png

    And the start of the viewport distribution. I'm a bit of the submarine philosophy, so they are just where they have to, no more. The rim has quarters and a nice lounge in the foremost part of the saucer, with nice, bigger windows. Anything steeper than 10-15º becomes a ceiling or floor viewport (no velux here, lol :-)
    ua94mggn3ihc.png
    StarCruiserLizzy777backsteptwibblesrspicer
  • ExcaliborExcalibor74 Posts: 24Member
    Well, viewports are basically done. I might add a few more in some places, like in the hangars and also inside viewports, but that's it. Also, escape pods! With a crew of 148 (including Marines) there's more than enough all over the ship. Still, you never know when you are going to have visitors... :-)

    fkgdx80ls7lq.png
    dd231lt7ul81.png

    I have also worked on the deflector rim, but it's not easily appreciated in the pictures, I'll show it later... Let's go for the remaining viewports and then with the panels (ugh). By the way, UV mapping is doing something weird, instead of just viewing the UV mapping of the selection, everything is show at the same time, it makes it harder to work... I might have to do some deep studying before I manage the UV I want... Oh, well, this is fun, after all... :-) \\//_
    StarCruiserLizzy777backsteptwibble
  • ExcaliborExcalibor74 Posts: 24Member
    Well, I worked on some details: Hangars FliOps rooms (all three exterior and interiors) are windowed now, got the StarFleet patch on the hull, that's always nice... ^_^

    Also got some cooling radiators and emergency plasma vents on the nacelle pylons, redid a good number of viewport cutters because they were ill aligned, worked on escape pods installations and berthing, tried to do backstept's trick for paneling, and failed miserably because solidify wreaks havoc on my model, I don't know why.

    I'll have to try the brute force way and then apply solidify to the viewports so they have some thickness. Oh well...

    zq8c0i4anmpb.png

    c618hefyvgtq.png

    Also reworked the Bussards and statcollectors, ¿do you like them like this, bigger on the inside, and more glass-like, or prefer the older model? I can't decide yet... Well, tomorrow'll be a new day. LLAP! \\//_
    StarCruiserWarp Propulsion LaboratoryLizzy777wibble
  • ExcaliborExcalibor74 Posts: 24Member
    Well, in the end it had to go the old fashioned way: bevel, extrude, bevel... I must confess I am quite happy with the result... Paneling is not fun, and if we can make metals without gaps, I am sure the XXV Century engineers would have solved the problem for starship hulls as well... :-) Some gaps to handle heat dilatation are okay, the rest of the panels just match gaplessly... Cheap? Maybe, but, hey!

    Anyway, subtle paneling on the saucer, and a bit more work on the bridge dome.

    f0xe096tor9z.png
    u1rutx352bju.png


    BTW, if you are wondering what those blue things sticking out of the neck are, they are the point defense drone launchers. The drones act as jamming, electronic noise, chaff and all sort of defensive actions, and they are launched from there. There will also be point defense laser turrets, to deal with stuff too small for phasers. But for the time being, the drones launchers... :-)
    StarCruiserWarp Propulsion LaboratoryLizzy777wibble
  • Warp Propulsion LaboratoryWarp Propulsion Laboratory915 BrooklynPosts: 324Member
    That point defense drone idea is pretty cool.
    Please visit my YouTube channel!
    https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ


    Formerly furswift
  • ExcaliborExcalibor74 Posts: 24Member
    That point defense drone idea is pretty cool.

    Thanks! I forgot who we took our idea from, it was quite a long time ago and I wasn't as involved as I am, but the gist is that in 2409 Star Fleet met a coreward power that used, among other things, X-ray fission pumped bombs, which tore through shields and hulls with ease. That showed the need to have point defense systems able to deflect or intercept those kind of weapons. That was 26+ years ago, so... Point defense systems are standard now in basically all models but the most basic or those designed for domestic operation.

    You can read about this at https://boi.alt-starfleet-rpg.com/TechMemo:Point_Defense. We are about to launch a big overhaul to our starship line-up, thus the need for me to get better at modeling... :-)

    Thanks for your comment!
    Warp Propulsion Laboratory
  • ExcaliborExcalibor74 Posts: 24Member
    Well, more viewports, this time the cargo hangar control room, and I think I got them all!

    285bss0oq8l7.png

    Also, more detailing in decoration, and panels! Engineering access panels. I also worked on the neck and the point where it joints with the saucer, but it might not be appreciable in this shot. Next will be the secondary hull paneling, which sounds like a challenge. And after that, cutting windows, some more detailing and the missing bits!

    2yx9djuqa3yf.png
    Lizzy777StarCruiserbacksteptwibblesrspicer
  • ExcaliborExcalibor74 Posts: 24Member
    Ah, more viewports! (Subtle) Paneling on the Engineering hull, registry! and starting cutting windows... So much fun and so frustrating! Solidify definitely hates me, and extrude and I are barely talking. I need a way to extrude down in the normal direction to all surfaces, which is obviously not happening. So there are errors in multiple places. I might redo it again, trying a different technique, or going much... more... slowly... and segment by segment (scream!!!).

    71nbpswgnbnl.png

    gujia5bxp48m.png

    Oh, well... Lettering is light emitting because, well, we have had neons for decades and space is mostly dark: having lamps illuminating black paint is kind of weird... So we now have bright symbols identifying our ships... :-)

    StarCruiserLizzy777wibble
  • wibblewibble1148 Weimar, GermanyPosts: 517Member
    edited May 12 #16
    Excalibor wrote: »
    Subtle Paneling on the Engineering hull, registry! Solidify definitely hates me, and extrude and I are barely talking. I need a way to extrude down in the normal direction to all surfaces, which is obviously not happening.

    Hi, did you check face orientation? Might help with panels that aren't extruding in the same direction.
    Sorry in advance if I'm telling you stuff you already know. It's just that I don't know how adept to blender you actually are.
    Post edited by wibble on
    Excalibor
  • ExcaliborExcalibor74 Posts: 24Member
    wibble wrote: »
    Hi, did you check face orientation? Might help with panels that aren't extruding in the same direction. I don't know how adept you actually are with blender. Therefore sorry in advance if I'm telling you obvious things.

    Hi there! I am usually aware of these things, but reminders are always welcome! :-) I've been dabbling with Blender of a year and a half, still lots to learn. I have actually restarted the Engineering hull so I can try a different approach, I'll let you see the results! I'll check on that file, anyway, so I can understand what's going on.

    And thanks for chiming in and for the advice, it's very much appreciated!

    PS- btw, big fan! Love that Constitution-class! ^_^
    wibble
  • ExcaliborExcalibor74 Posts: 24Member
    OK, solidify is definitely playing dirty with me. So it happens that some of the edges I selected for bevel and extrude are from the inside face, somehow visible when I select them and mark them for later mass operation. So no wonder some edges go the other way around! Oh, well...

    Paneling, different from before, I quite like it, a bit more simple, and viewports ready on the Engineering hull, starting with the saucer: you can see the nice views from the Sciences HQ on the planetary sensor dome... :-) I have also changed the hull decorations, as I simplified the hull geometry a bit.

    8ix56nil5zg2.png
    2vv6empjgsnv.png



    Cheers!
    wibbleStarCruiserLizzy777srspicer
  • ExcaliborExcalibor74 Posts: 24Member
    There definitely are some weird things when mixing solidify and other operators, I will have to study the possibilities further down the line.

    In any case, with the judicious use of boolean operators and the knife projection tool, the Main Hangar module and Bridge are cut and done. I'll decorate that Briefing room, and probably the Day Cabin and Forward Observation Lounge so they appear cute in the pictures, although, as you can see, interiors are definitely not my forte! :-D

    I love how clean and big this FliOps room for the Main Hangar ended up. The viewports are not so huge that they can affect hull integrity, but they provide a nice view of both hangars. :-)

    9ynxh1obb35z.png
    qbj9732d2rp6.png

    Now to the saucer!
    wibbleLizzy777StarCruiser
  • ExcaliborExcalibor74 Posts: 24Member
    Solidify and I are having a rather toxic relationship at the moment. Anyway, a judicious use of Blender tools helped to finally finish the view ports! Jay!

    I am sure a few more will creep out here or there, where necessary or useful, but the bulk of the work is done! :-)

    I am trying a slightly straighter nacelle, to see if I like it more than the original, slightly crooked one. Both look nice, to be honest, but I'm not yet satisfied. I'm trying to escape both the classical Excelsior class and the Sagan class types of nacelles. The Sagan-class nacelle is the basic model for the ILN-70x series... I'm trying to evolve that design language for the next generation ILN-71x series so it's not too radical a departure. Oh, well. I'll keep a thread running on the background.

    rab38grkntvh.png

    By the way, that golden thing floating around will be one of the transporter emitters, to be installed... :-)

    And then, the main hangar is starting to take shape! :-)

    cxxxjl2hlpxg.png

    Still lots of detail and I'm not sure when I'll want to stop. For the time being, this doens't look overkill, so I'll keep at it a bit longer... ^_^
    StarCruiserwibble
  • ExcaliborExcalibor74 Posts: 24Member
    OK! More work on the Hangar, and we have transporter emitters and point defense laser turrets!

    These complement the drones, protecting the shields and hull from threats too small or swift for the phasers to deal with. Their range is not really big but the type II laser turrets can deal with targets at about 1 light-second, which is usually more than enough.

    As they require a powerful computer, targeting sensors and energy sources, smaller ships usually just carry the drones for deception and confusing incoming payload. A destroyer is normally powerful enough, and even some frigates might carry, now that the technology is well developed, but many ships in service don't have them.

    zq0sdoeb5zwk.png

    As for the hangar, it has two levels, and besides the storage section at the end, it also has a maintenance workshop down in the neck. Definite dotation of crafts still to be decided, but I am thinking 1 Runabout and maybe 5 shuttlepods, 2 D-Warp shuttles and 2 big personal shuttles. Plus a host of worker bees. Which is quite good for a smallish ship like this... :-)

    nu3pijzwrwl1.png

    Next will be tractor beam emitters, and to think in all the greebles I want, like shield emitters, VATES sensor emitters and receivers (beside the light emitting strips on the saucer section, of course), etc... Cheers! :-)
    wibble
  • ExcaliborExcalibor74 Posts: 24Member
    OK, some reworking and designing: new nacelles! I like how stylized they are, they make for a very elegant shape, but are not an extravaganza like the Excelsior II-class. Let me know your thoughts!

    Also, a tractor beam emitter! We have already seen many on the cargo hangar bay, now ship size... :-)

    rfosgpui8z8m.png

    A more detailed view from the stern. The insides are the same as the other nacelles, just slightly modified so the Bussard collectors were a bit further from the primary phase Warp coils. While not inspired in anything, I guess they were sort of drifting towards a familiar design. Well, I can dig that... :-)

    2ftuao4sk68g.png
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