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  • Jayru's WIP Dump Thread

    Bit more work done on the attack ship - still have miles to go with the details:

    aGNqbvo.jpegBvNEiAZ.jpeg

    Comments welcome, more later!
    StarCruiser
  • Star Trek Interiors

    @BlueNeumann @BolianAdmiral: That was gonna be originally the purpose of what became the Master Situation Monitor in main engineering. In early S1 of TNG, the graphic was meant to be at generic corridor intersections, showing a full map of the ship with multiple overlays people could select. Originally main engineering was only this little area of the set, contained with the darken glass windows, the rest was just the corridor. Ironically they discarded this idea only to later create another generic corridor intersection area in the very same set spot all the same.

    Created the turbolift graphic, which is exactly the same as on the Prometheus lift, just using the Cerberus colors. I didn't even recall this graphic existed until a few days ago, but by chance more than anything it fits very well with the vertical lights on the corridors, so it looks like it was all planned from the start. :joy:

    Other than that, I've modeled a more detailed handrail with some floor-facing lights, as well as wall panel details for the remaining sections of the corridors. Still gotta do some minor stuff like correcting some UV maps and things of that nature, but other than that I think this is finished?

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    tadeo-d-oria-c14-01.jpg?1715593887
    StarCruiser
  • Star Trek Interiors

    I always wished we’d have still seen random background crew members using the animated “ship’s directory” graphic, like the one that directed Riker to the holodeck in Encounter at Farpoint… it would be nice to have actually seen the black panels in all the corridors utilized the way they were intended to be.
    Rekkert
  • Jayru's WIP Dump Thread

    A Cyrathian Attack Ship (study model). Still playing with the design, it is in no way locked:

    FZQJg2F.jpegiQWIZch.jpegOy2z2w4.jpegBPRBM4b.jpeg

    It's shown next to a Protectorate Heavy - so it's another large ship. Big ship universe? Maybe. It's also going to have an alien feel to it, rather than a human-centric design.

    Comments welcome, more tomorrow!
    StarCruiser
  • Jayru's WIP Dump Thread

    Fully textured and lit, so therefore done and locked. Still thinking about putting some extra launch bays in, but I'll revisit that later:

    UsrChkd.jpegkffaMc9.jpeg9PGesNz.jpeglNfnFxF.jpeg8czUbAe.jpeg

    And naturally:

    IX7NChQ.jpegomksRNn.jpegFxmMTta.jpeg

    Comments welcome, more later!
    StarCruiser
  • Excalibor's little corner

    OK, solidify is definitely playing dirty with me. So it happens that some of the edges I selected for bevel and extrude are from the inside face, somehow visible when I select them and mark them for later mass operation. So no wonder some edges go the other way around! Oh, well...

    Paneling, different from before, I quite like it, a bit more simple, and viewports ready on the Engineering hull, starting with the saucer: you can see the nice views from the Sciences HQ on the planetary sensor dome... :-) I have also changed the hull decorations, as I simplified the hull geometry a bit.

    8ix56nil5zg2.png
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    Cheers!
    wibbleStarCruiserLizzy777srspicer
  • Jayru's WIP Dump Thread

    Back at the coal face - few little health things to deal with, such fun. Anyways, more on the launch bays:

    4VpuhpW.jpeg6u00ahn.jpegpLPEnEM.jpeg

    Few details still to build into them, and then I will be looking at adding a few more to the ship - and then finally off to the what the enemies of the Protectorate look like!

    Comments welcome, more tomorrow :-)
    StarCruiserLizzy777
  • Excalibor's little corner

    wibble wrote: »
    Hi, did you check face orientation? Might help with panels that aren't extruding in the same direction. I don't know how adept you actually are with blender. Therefore sorry in advance if I'm telling you obvious things.

    Hi there! I am usually aware of these things, but reminders are always welcome! :-) I've been dabbling with Blender of a year and a half, still lots to learn. I have actually restarted the Engineering hull so I can try a different approach, I'll let you see the results! I'll check on that file, anyway, so I can understand what's going on.

    And thanks for chiming in and for the advice, it's very much appreciated!

    PS- btw, big fan! Love that Constitution-class! ^_^
    wibble
  • Excalibor's little corner

    Excalibor wrote: »
    Subtle Paneling on the Engineering hull, registry! Solidify definitely hates me, and extrude and I are barely talking. I need a way to extrude down in the normal direction to all surfaces, which is obviously not happening.

    Hi, did you check face orientation? Might help with panels that aren't extruding in the same direction.
    Sorry in advance if I'm telling you stuff you already know. It's just that I don't know how adept to blender you actually are.
    Excalibor
  • Derelict ships

    Let's see if I can finish this one before I get bored and quit.

    build0509-thumb.png
    Lizzy777StarCruiserwibblePheylan