I made a phaser array, that I can adjust the length and make follow a curve. I am quite proud of it, and was surprised that it turned out so nice.
I am still working on it, now I am trying to make it follow along over a surface nicely.
I didn't use any references so the next one will be based on an existing design.
Accidentally found the original NX-01 shuttlepod when I searched of detailed shots for the Enterprise.
Played a little with the basic shape that I found very cool and decided to finish the mesh.
The main differences are the engines with bended, retractable wings and a deployable landing gear.
Slightly better renders but still far from the intended results.
@lennier1: Indeed, though from what I know, this is several orders of magnitude bigger. Here's an overview of everything as it was designed. Things were built a little different, some corridors were made shorter, others were added to compensate (for example, bridge and cargo bay were not build directly connected on ship 2).
More progress on the aux control room. I've made the control consoles at the sides of the table longer, and tweaked the shape of the table itself, to me it works a lot better now. I've also added more details all around, like a proper ceiling and spotlights, removable panels on the walls, pipes similar to those seen in the Enterprise-A and B, etc. It's still missing the displays for the central table, but other than that, I'm fairly happy with how things are looking.
Final iteration of this scene I think so off it goes to final work.
Just had an itch and figured I would spend a few days with whatever models I had available in vray. (sadly so much is locked up in mental ray land and conversions give me ulcers.